Granular Parameters

Position, Grain Size, Density, Pitch, jitter, Spray, Stereo Spread, window shape, freeze, and reverse.

The granular engine turns any pad’s sample into a cloud of overlapping grains you can stretch, freeze, and re-pitch in real time. These parameters live on the GRAN tab of a pad’s properties.

The GRAN tab showing the position strip and granular knobs
The GRAN tab: a position strip, the core grain knobs, the window picker, and the Reverse / Freeze toggles.

Turning granular on

Open a pad’s properties and select the GRAN tab. If granular is off, the panel shows “Granular is OFF for this pad” with a button to enable it; the tab shows an ON badge once active. New to the idea? See What is granular synthesis?.

The core knobs

Position is a drag strip across the sample at the top of the tab; everything below it is a row of knobs.

ControlWhat it doesRange / default
PositionPoint in the sample the grain window reads from0–100% of the sample / start (0%)
SizeLength of each grain10–1000 ms / 50 ms
DensityHow many grains fire per second0.5–100 /s / 20 /s
PitchTransposition applied to every grain−24 to +24 st / 0
SprayRandom scatter added to each grain’s read position0–2000 ms / 0
Pch Jit (Pitch Jitter)Random per-grain detune, ± the set amount0–24 st / 0
Spread (Stereo Spread)Random stereo placement per grain0–1 / 0

Size and Density together set the overlap. At the defaults (50 ms × 20 /s) grains just touch; raise either for a smooth wash, or lower them for a chopped, gappy texture.

Window shape

The Window picker sets the amplitude envelope applied to each grain. Choices are Hanning (default, smooth), Gaussian (softest edges), Triangle, and Trapezoid (a flat top with short fades). Smoother windows reduce clicks; harder windows keep more transient bite.

Reverse and Freeze

Two toggles sit at the bottom of the tab:

  • Reverse plays each grain backwards. The grain stream still advances through the sample normally — only the grain’s internal playback is flipped.
  • Freeze locks all grains to a tight window around Position, overriding Spray, so the sound holds on one spot like a sustained pad. Sweep Position while frozen to scrub through the sample.

Musical randomization (Pro)

A second block of controls adds organic, musical variation. These are part of GranSample Pro — free users can still hear presets that use them, but editing is locked.

ControlWhat it doesRange / default
Pitch scaleScale lock applied to Pch Jit: snaps each grain’s random detune to a scale degreeOFF, CHR, MAJ, MIN, pMA, pMI / OFF
Size Jit (Grain Size Jitter)Per-grain ± variation on Size0–100% / 0%
Rate Jit (Density Jitter)Per-grain ± variation on the spawn interval0–100% / 0%
Prob (Trigger Probability)Chance that each scheduled grain actually fires0–100% / 100%

With Pitch scale set to anything but OFF, the random detune from Pch Jit is quantized to that scale (Chromatic, Major, Minor, Penta Maj, Penta Min) relative to the pad’s pitch, so jitter stays in key instead of drifting between notes. Prob below 100% drops grains at random for sparser, stuttering textures while keeping the average rate at density × probability.

To shape how the whole grain cloud rises and falls over a note, see The Granular Envelope. To modulate any of these parameters over time, see The LFO and The Modulation Envelope.

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